
While the core gameplay remains in tact, the game will add some new interactions and a sort of progression that will deepen the game’s mechanics. Image courtesy Polyarcīut Moss: Book II won’t just be more of the same, Stiksma said. Much of the creative overhead-like art direction, level design, character design, tooling and much more-has already been ‘figured out’, which makes it quicker to build on top of that work compared to creating an entirely new world, characters, and gameplay. Polyarc has since grown to 32 people, and this time around there’s 15 people working full-time directly on Moss: Book II, he said.īeyond having more hands on deck, Stiksma also explained that there’s significant gains in efficiency when working on a sequel compared to a brand new game. The original game, Stiksma said, was developed when the studio was just 15 people total a handful of them were only part-time on Moss, and some weren’t working directly on the game (like HR, finance, and marketing). There’s a few reasons why: for one, the game has a larger dedicated team. Players may now discover and explore new content hidden within the world of ‘Moss.Report: Apple Racing to Build Software & Services for Upcoming Mixed Reality HeadsetĪnd while Stiksma says that the gameplay will be more of an evolution than a revolution, he confirmed that the game has been in development for two years already, and expects it will have a suitably larger scope than the original. In addition, to make this experience even more magical, we’ve updated the game. “Now you can explore the whimsical fairytale from home or on the go as you travel, commute, and visit friends or family.

Its wireless head and hand tracking technology allows full immersion in another world, simply by picking up and putting on a headset, regardless of where you are,” said Josh Stiksma, principal designer at Polyarc. “The Quest is a game changer for the VR industry, and something we’ve been eagerly anticipating as developers specializing in VR content. The Twilight Garden DLC adds portals that lead to the new content. They can also manipulate the game world to solve puzzles. In “Moss,” the player guides a mouse named Quill who’s on a quest to save his or her uncle.

PlayStation VR, Oculus Rift/S, HTC Vive, and Windows MR owners will get the update in June.

Oculus Quest players can download the DLC on May 21, coinciding with the headset’s launch.

Twilight Garden is a new chapter in “Moss’s” story that introduces more story, puzzles, combat, weaponry, and player interactions. Polyarc is celebrating the release of the Oculus Quest with a free update for its VR adventure title “ Moss,” it announced on Tuesday.
